Technicolor Rigging Artist in Bangalore, India

• To produce high quality character, vehicle and prop rigs for use by the animation team and interface with animators to produce the best quality rig possible

• To use in house tools for rigging and skinning.

• To solve problems within team and inter departmental

• Building the in-house tools for rigging

• Extensive knowledge of Maya.

• Good knowledge of Maya skin weighting tools.

• Knowledge of Human and Quadruped Anatomy.

• Basic MEL scripting strongly preferred.

• Excel as a team player and strive to maximize team/department performance.

• Good communications skills in English (both oral and written).

• Demonstrated ability to mentor less experienced artists.

• Must be responsive to deadlines and work well under pressure.

ID: 1216-4104